Samstag, 1. Oktober 2011

This blog has moved...

I have moved this blog over to Wordpress:

http://coherence.wordpress.com/

The reason is I have noticed blogspot blogs are blocked in China, while
wordpress is not blocked there. I don't know why that is, but I want my blog
to be readable everywhere.

Down with censorship!

Donnerstag, 22. September 2011

Best science&technology history series ever (Connections by James Burke)

Only a few times in each century, in every field of human endeavour,
there will be some work that is so outstanding it defies comparison.

In explaining the history of science and technology to the public, this
kind of singular event is epitomized by the
famous "Connections", a 1978 BBC TV series by the science historian
James Burke. By the way, don't be fooled by the fact that
some modern technology of back then now of course looks less
modern. You can easily replace it in your mind by the most
recent gadgets and the story still works...

The basic idea of that series is to show how a chain
of inventions throughout the ages is interconnected to
produce some essential aspect of modern-day life. And one
of the main messages, presumably, is that you could never ever
have predicted these sometimes weird connections that led
to the astonishing technological and scientific progress that we
sometimes take for granted.

"Connections" can be found on YouTube in its entirety
(though this is of course not entirely legal, and the
image quality is just the typical YouTube quality, but
never mind).

You can find links to the ten "Connections" episodes at the following
link (if that does not work for you, see below):

Connections playlist on YouTube

Note that each episode lasts about an hour and has been subdivided
into 5 segments for YouTube.

Here are links to the other James Burke TV series on YouTube:

Playlists for James Burke series

Enjoy this fantastic series!

Also, if you enjoy the series, read more about James Burke's latest project, the
"k-web" online knowledge web:

http://knowledgeweb.blogspot.com/

Direct links to "Connections" episodes

Episode 1 -- The Trigger Effect
What happens if civilization were to break down? And why
is the plough so important?


Trigger Effect 1/5
Trigger Effect 2/5
Trigger Effect 3/5
Trigger Effect 4/5
Trigger Effect 5/5

Episode 2 -- Death in the Morning

Death in the Morning 1/5
Death in the Morning 2/5
Death in the Morning 3/5
Death in the Morning 4/5
Death in the Morning 5/5

Mittwoch, 21. September 2011

Understanding nature (part two)

(see the previous post, if you haven't read it already)

So we were looking at that fountain in the Tuileries gardens, and you have read a story about light rays and water.

What else?

There is the reddish glow of the warm sunlight. And, quite generally, the colors of things. But let us take one step after the other.



First, it was warm (it really was a nice summer day when I took that picture). What does it mean for something to be hot or cold, on a basic level? Again, suppose you meet your scientist at the Tuileries opening in the middle 1500s. What would have been the then-state-of-the-art ? Pretty lousy, it turns out!

Thermometers were developed only around 1600 (among others, by Galilei), although the principle that hot substances tend to expand had been known even to the Greek. And even if you have a working thermometer, you still wonder: what is the basic reason for something to appear hot or cold?

The first one to really get it right was Daniel Bernoulli, and he explained the idea in his book Hydrodynamica in 1738. His idea is simple and beautiful: Heat is motion. A gas is made up of billions and billions of molecules. These are not at rest, but constantly moving. Their energy is a direct measure of temperature. The faster they are, the higher the temperature. The same happens in solid substances or liquids, where constantly a kind of "jitter" motion is going on, with particles bouncing back and forth, never really at rest. When a cold body receives heat from a warmer one, its particles start moving around faster. All of this you cannot see directly, because the particles (atoms and molecules) are a thousand times smaller than what even the best light microscope would resolve, but you are witnessing the effects of this microscopic motion by feeling the temperature change.

From there on, the theory of thermodynamics and statistical mechanics continued to develop (at first rather slowly, it must be admitted). A lot of useful insights resulted. For example, in the beginning of the 19th century, a French engineer called Carnot realized that you cannot convert heat entirely into useful mechanical work. That means there are fundamental limits to the efficiency of power plants. Beginning in the middle of the 19th century, Maxwell and Boltzmann put the ideas of Bernoulli about the gas particles on a more quantitative level. All of our microscopic understanding of the properties of materials or the workings of living matter (cells) rests on the principles discovered back then.

Dienstag, 20. September 2011

Understanding nature

As a scientist you are always in danger of getting stuck in your tiny little corner, struggling with the particular research problem that you haven chosen at the moment. So from time to time I like to remind myself of the bigger picture. One good way of doing this is just looking out of the window and trying to think about which of the natural phenomena you see around you everyday we can understand already.

Instead of a view out of my window, here is a picture I took two years ago. It is a fountain in the Tuileries near the Louvre in Paris. You encounter it when you walk from the Louvre to the Obelisk.


Now that seems pretty simple: Some water, the stone of the fountain, and a dove. Also, there's part of a chair in the foreground.

Try to think for a moment which natural phenomena enter this picture.

There's the water with the little ripples, there's the reflection of the sunlight, there's the material of the stone.

But before we turn to those things, there's the fact that you can see this image at all. That is, how do your eyes perceive an image? In fact, all of it can be explained by a very simple rule: Light rays travel in straight lines, until they hit a surface, where they are absorbed or reflected, and finally they hit your eyes. Light rays as straight lines is a very powerful concept: For example, it lets you predict how the shadows should look like, if you know where the light comes from. It's also the reason for the phenomenon of perspective, and light rays are used in computer graphics to calculate the appearance of a three-dimensional scene.

The Tuileries gardens were created in 1564. So how much of the story about light rays was known at the time? It turns out, pretty much everything! Already Euclid had written a treatise called 'Optics' where he used light rays, and the Greek and Romans knew how to make some kind of lenses. Wearable eyeglasses based on these concepts had appeared in the 13th century, at around the same time that perspective was discovered in art. So light rays would have seemed a very well-understood concept to every scientist you might have met at the time strolling through the Tuileries. (see Optics page in Wikipedia)

Then, what about the water? Obviously, the most basic ideas about water
were known in a qualitative way throughout history. Otherwise you would have
a hard time steering ships through water. Archimedes had described the
concept of buoyancy already: An object that is lighter than water
will be pushed up. And Leonardo da Vinci had been drawing many sketches
of swirls of water (vortices), inspecting them closely. But none of
them could have given you predictions of how exactly the water currents
would look like when you moved a ship or any object through water. Those
insights still had to wait more than 200 centuries. People like Newton
and Leibniz would first have to develop the idea to describe changes
as composed of many very small steps (differential calculus). That was around
1700. About half a century later, mathematics had become advanced enough
to describe in the same way small changes in space and time
(partial differential equations). So in 1757 Leonard Euler wrote down
the first equations of fluid dynamics, describing how the velocity field of a fluid
like water (or air) would change with time. If you know the velocity at every point
in space at this moment in time, you can predict it for the next moment, and from there on to eternity. (see Euler equations on Wikipedia)

With a few additional steps (like introducing friction into the equations),
these equations for fluid flow have become extremely powerful. They can now be
used to simulate the flow of air around the wings of an airplane, completely
in the computer before the plane ever takes off for the first time. And
they predict the changing weather patterns at least for a few days in advance,
which is good enough to be useful. All of that came about because
people were not content with just knowing in a rough qualitative way how
water may behave, but tried to systematically analyze the details,
a process that needed centuries because all the mathematical tools first
had to be developed.

Warp

Now what has happened to this chessboard ?

Montag, 19. September 2011

Nice nebula picture

Just checking whether I can embed a NASA picture...

30 Doradus in Ultraviolet, Visible, and Red Light
Source: Hubblesite.org

Online game players help solving protein structure

For some time, there have been projects like SETI@Home, where
people donate their computer resources to help crunching numbers
for scientific projects.

Now, donating their own brain power, online game players
have helped to find the correct structure of a protein.

The idea in protein folding is that the protein molecule will fold
into the shape which minimizes the overall energy. Unfortunately,
there are a lot of "local minima" in which any computer algorithm
might get stuck - a configuration which is not easily improved by
small steps but still far from ideal.

Now gamers at a site called Fold.It have
tinkered around with some protein structures and found a particular
structure for some special HIV-relevant protein that scientists had
not been able to correctly decipher before. The resulting Nature
paper is here:

Nature Paper on FoldIt Structure

One has to say that still a lot of expert know how went into this:
both into presenting the players with some reasonable starting points,
and with taking the final structure the players came up with and
doing the last few improvements on a computer (and, of course, experts
wrote the game). Still, it is impressive. The Nature paper even
shows a graph of protein structure quality versus time, with some
jumps highlighted where particular players had smart ideas to improve
the structure.

This one obviously benefited from people's insight into spatial
problems and from heuristic reasoning that can overcome the
problem with getting stuck in local minima. One wonders which other
scientific problems are amenable to this kind of treatment
(which is unlike the dumb brute force approach where one makes
computer users pick out galaxies from astronomical pictures, say).

It would be even cooler (but also more expensive) if players' actions
did not just perform operations on a computer but really did something
in the lab (mixing selected chemicals in different places of a
microfluidic chip and see what happens...).